![]() The prime target for bombers, however, is the Factory. You can even bomb other aircraft if you are very lucky! You can bomb anything: static structures like factories, bridges, towns, cities and armybases - and any vehicle, tank, truck, boat or infantryman. For a individual factory status, locate the factory of interest, click on its icon, and type ".own" for its damage state.Įverything in the game is a viable target. One last thing: In the game you can type out ".rpd" in the chat window to receive current resupply percentage slower stats for all sides. Simply put, if a sides has 0% factory production (factories are 100% destroyed), for an extended time (extremely difficult to do), supply of new equipment increases from 9 hours to 18 hours (the formula to calculate a sides resupply time is: ). Diminished production is a value of the sides total factory production plus the total modified by variables.A completely destroyed factory takes roughly 28 hours to fully rebuild, repair is constant and all sides are the same. ![]() The effects for the current version (1.33) are: British GP250 113kg bomb: 69 bomb hits (note, the GP bomb has less explosive power then the similar weight of a French one).RDP is an acronym for "Research, Development, and Production".Įach factory takes the same amount of damage to destroy (10,000 Mega Joules), so take a look at the Aircraft bombs section to see the power of each bomb, but in short it takes this many bombs to take down a factory: Each sides factories only contribute to that country, so France cannot produce United Kingdom units or research for them, but does play a part in the supply structure. France and the United Kingdom have 3 factories in 3 cities, the German factories are scattered among 4 cities. 2 Window View from the Bombardiers OfficeĮach country, the United Kingdom, France and Germany have 9 factories each.moveb - see movement rules under "Brigade Orders" above. It will display the total number of tickets(units) coming into supply, how many deliveries are scheduled, and how long until the delivery is made. du - displays the supply status of the listed brigade or of your current brigade if none is specified. ne - displays the movement status and fallback of the named brigade or of your current brigade if none is specified fb - displays who owns the FBs of the named city own - displays the status of the highlighted map object (your map must be open) obj i - displays the current info on they city you in, or the currently selected map object if your map is open obj l - that's an L not an i, displays the list of current objectives for both sides obj n - displays the number of current AOs available and placed, and required. rdp - displays the current RDP Rate (the reduction in factory speed due to damage to the factories) and the current equipment tier. Generally used to inform logging in HC of current state, or of state of MOIC's plan. hc it will set the HC Message to that text. hcm - the command on it's own displays the HC Message. hccp - this command calls up the HC map and the HC command queue These commands are the command line tools you can use as HC to get information and inform your map decisions. HC officers can nominate any player within a brigade to be the Officer in Charge of that brigade. HCs and OICs can order attack and defense objectives on cities ( CPs) and bridges, take charge of brigades, and move them. The High Command Control Panel allows HC officers and OICs handle Brigade Orders and OIC Nominations. Allowing you to lookup officers and their placement in the "Orbat".Īxis Order of Battle Allied Order of Battle High Command Control Options High Command Control Panel These links will take you to the HC pages for each team. The High Commands organize the military branches into Orders of Battles, or "Orbats". Commands Allied High Command (AHC) Axis High Command (OKW) Membership
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